The Immersive Scholar program brings together a diverse group of universities to form a community of practice around immersive visualization technologies in libraries and learning spaces. At UC Berkeley, we are exploring new directions for these technologies in a special kind of learning space: museums. In the context of research universities like Berkeley, museums are powerful environments for research, teaching and learning, and public engagement. Most often, each museum specializes in a domain such as art or entomology, and many are primarily devoted to research, having little or even no exhibition space. Brought together, however, they represent an incredibly rich resource and fertile ground in which to apply new technologies for visualization and engagement.
This is a guest post from Dr. John Wall (English, North Carolina State University), the principal investigator of the Virtual Paul's Cross Project. As an example of immersive scholarship, we invited Dr. Wall to describe this project in detail. This post also describes the intensive and necessarily collaborative nature of work like this, a topic that we expect to be central to the Immersive Scholar project overall; how should this type of scholarship be evaluated, assigned credit, and apportioned intellectual merit?
This is a guest post from Neale Stokes of the Los Angles Public Library detailing his experience at the Digital Signage Expo in March. He offers an overview of the conference, and some of his takeaway thoughts.
The Immersive Scholar program arose from the proliferation of "large-scale and immersive visualization environments" in academic contexts. But what exactly is an "immersive visualization environment"? And what is its typical use case?
While many of these spaces share strengths and challenges, there is also significant variation from site to site. The following is a quick profile of the Patrick Ma Digital Scholarship Lab (DSL) at Brown University Library.
The DSL was opened in the fall of 2012. It is a medium-sized room largely dominated by the 16x9 foot display wall located oppose the entrance door.
By: William H. Mischo, Mary C. Schlembach, and Saajan Dehury
Having watched with not a little envy as other institutions developed and deployed large-scale visualization environments and projects (see other posts on this site!), Virginia Commonwealth University Libraries found itself in 2016 and early 2017 starting to think hard about thinking about the particular needs of the VCU community for support with visualization technologies. We had some visualization technologies and tools but had not yet developed a formalized program.
The Advanced Visualization Lab (AVL) and the Center for Network Science (CNS), both units at Indiana University (IU), are proud to be a partner on the Immersive Scholar project. The AVL is the premier support unit for visualization-related activities at IU. Its mission is to promote the innovative application of visual technologies that enhance the University’s research, education, creative, and community engagement activities. It targets to enable and empower the IU community and supports all departments across 2 major research campuses and 6 smaller regional campuses. The Lab provides free access to a wide range of systems including, but not limited to:
By Markus Wust
Welcome back to the Immersive Scholar blog!
By Chris Hoffman
UC Berkeley has recently embraced immersive visualization in the classroom, in research, and for public engagement. While this extends across all campus disciplines and a number of technologies, a growing community is using photogrammetry to develop 3D visualizations of objects and places, both as digital documentation to answer new questions inextricably linked to materiality. Dr. Rite Lucarelli, an Egyptologist in the Near Eastern Studies department, uses 3D models of sacrophagi to examine the interconnection between magic, science, and religion in ancient Egypt and in antiquity by focusing on magical texts belonging to the corpus of "Book of the Dead" and other related magical compositions on material items in their cultural contexts.