This website is the online hub of a $414,000 grant from the Andrew W. Mellon Foundation to develop extensible models and programs for the creation and sharing of digital scholarship in large-scale and immersive visualization environments. Entitled “Visualizing Digital Scholarship in Libraries and Learning Spaces,” the project aims to increase the impact of academic visualization environments and the scholarship created within them.
The grant brings together a cohort of institutions to complete projects related to the challenges in creating, disseminating, validating, and preserving digital scholarship for large-scale visual environments.
An important element of the grant is to develop an online community of practice. Please visit our Getting Started resource page to see ways in which you can be involved in this effort.
The funded grant proposal can be downloaded here (pdf).
As described in a previous post, the Glider project seeks to address a common problem: institutions buy expensive display walls, only to find that there are few out-of-the-box applications that immediately serve to demonstrate their value.
Glider seeks to address this problem by allowing users with a wide range of technical skills to create custom, novel applications for display walls.
The Immersive Scholar program brings together a diverse group of universities to form a community of practice around immersive visualization technologies in libraries and learning spaces. At UC Berkeley, we are exploring new directions for these technologies in a special kind of learning space: museums. In the context of research universities like Berkeley, museums are powerful environments for research, teaching and learning, and public engagement.
This is a guest post from Dr. John Wall (English, North Carolina State University), the principal investigator of the Virtual Paul's Cross Project. As an example of immersive scholarship, we invited Dr. Wall to describe this project in detail. This post also describes the intensive and necessarily collaborative nature of work like this, a topic that we expect to be central to the Immersive Scholar project overall; how should this type of scholarship be evaluated, assigned credit, and apportioned intellectual merit?
This is a guest post from Neale Stokes of the Los Angles Public Library detailing his experience at the Digital Signage Expo in March. He offers an overview of the conference, and some of his takeaway thoughts.
The Immersive Scholar program arose from the proliferation of "large-scale and immersive visualization environments" in academic contexts. But what exactly is an "immersive visualization environment"? And what is its typical use case?
While many of these spaces share strengths and challenges, there is also significant variation from site to site. The following is a quick profile of the Patrick Ma Digital Scholarship Lab (DSL) at Brown University Library.